
Even the most experienced artists require significant amounts of time, effort, and equipment, just for one character,” said Vladimir Mastilovic, Epic’s vice president of digital humans technology, in a statement. “Up until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans. And these “metahumans” can be manipulated in real time within the tool itself and just using a web browser, Epic says. The company says these photorealistic humans can be generated in a matter of minutes and equipped with unique hairstyles and clothing, and then they can be tailored further to meet the needs of a production. Epic provided a sneak peek at the platform today in a pair of YouTube videos showing off examples of creations built using the MetaHuman Creator, and “metahuman” appears to be the term the company is using to describe this brand of virtual, non-real individual.Įpic says the MetaHuman Creator can be used in conjunction with modern motion capture and animation techniques for creating lifelike movements and human interactions scenes built for video games, film, TV, and other formats. Epic Games has announced a new, browser-based software tool powered by its Unreal Engine called the MetaHuman Creator that can craft highly realistic human faces and help power more realistic body movements and facial animations.
